Bosses

Admiral Angler

Orange anglerfish with a lantern lure. A co-op frame shows the HUD at HP 1.

Admiral Angler in Inkhead

Admiral Angler: Orange anglerfish with a lantern lure. A co-op frame shows the HUD at HP 1. Get it by Chapter at about 28:03. The same naming conflict as Buck Toothington applies: one Rickety Ridge video includes this fight, while another uploader's world cards split the ridge differently. Use it to Use the fish and…

What is Admiral Angler?

Admiral Angler is an orange anglerfish with a lantern lure in an underwater arena. A checked frame around 30:02 shows two players firing yellow projectiles while the boss fires a large yellow projectile, with the HUD reading HP 1. That is one moment in a co-op recording, not a starting-health rule.

Published facts

Admiral Angler facts
FactValue
ArenaUnderwater arena
Fight styleGround

How do you get Admiral Angler?

Chapter at about 28:03. The same naming conflict as Buck Toothington applies: one Rickety Ridge video includes this fight, while another uploader's world cards split the ridge differently.

How do you use Admiral Angler?

Use the fish and the lure to identify the fight, then watch the large projectile in footage before you retry. No safe spot is established.

FAQ

Admiral Angler questions

How many bosses are in Inkhead?

A full-run chapter list mixes bosses with run-and-gun stages and the belfry, and it still misses Sir Scoops. This catalog files the fights that have a visual or an on-screen name, and it does not pretend the count is closed.

Is the Clock King the last boss?

He is the final target in the official description, and the castle walkthrough places an ending chapter immediately after him. Prerequisite fights are not published.