Guides

Inkhead Guides Hub

Task guides for the first session, parries, the world route, run-and-gun stages, difficulty contracts, no-hit cards, the Clock King, and the wardrobe.

Inkhead Guides Hub

Task guides for the first session, parries, the world route, run-and-gun stages, difficulty contracts, no-hit cards, the Clock King, and the wardrobe.

How to use the guides

Start with the first-session guide if you have not finished the tutorial. Use the world route when you need a name for the fight on your screen. Use the difficulty guide before you assume a Casual clear counted. Boss pages hold the visual identity of each fight; they do not repeat every timestamp.

Which Inkhead guides are published?

First Session: Tutorial, Parry, and Your First Fight

Finish the Inkhead tutorial, learn which attacks are pink, and choose a difficulty from the screen you are actually entering.

Open guide

Controls, Pink Parries, and Plane Buttons

Ground labels, plane labels, and the Belfry rule that splits pink ghosts from black ones.

Open guide

World Route: Badges, Video Titles, and Chapter Order

Match Clockwork Cove, Sugarplum Shores, Rickety Ridge, and the Clock King's Castle to the official world badges without trusting a single world number.

Open guide

Run and Gun: Driftwood Dash and Gearworks Gauntlet

Two stages that display a RUN 'N GUN! card, plus the chapters that look similar but were never labeled that way.

Open guide

Casual, Regular, Expert, and the Simple Results Card

The official Casual and Expert line, the contract text on one entry screen, and the Simple skill level on no-hit cards.

Open guide

What a Simple No-Hit Card Proves

Six Simple clears where the results card, not the video title, is the evidence for no hits, grades, and parry counts.

Open guide

The Clock King and the Ending Hub

Where the Clock King sits in the castle video, what the throne room shows, and what the following ending frame does not show.

Open guide

Ink, Revives, and Madame Doughnut's Wardrobe

What the code pays, what the wardrobe screen contains, and which cosmetic names are still unconfirmed.

Open guide

FAQ

Inkhead guide questions

What is Inkhead?

Inkhead is a Roblox PvE shooter by the group Trout Land. You play an ink jar with a pea shooter, parry pink attacks, and fight cartoon bosses toward the Clock King. It is inspired by Cuphead and is a separate game.

Is Inkhead the same game as Cuphead?

No. Cuphead is a different game. Inkhead has its own bosses, stages, wardrobe, and codes. Cuphead patterns and boss names do not transfer.

How do you parry?

The official description says to parry anything pink. In The Belfry, pink ghosts are parried by jumping and jumping again as you touch them. Black spiky ghosts are dodged and cannot be parried. Follow your device's button prompts outside that keyboard panel.

Does Inkhead have codes?

The game page says codes are redeemed in MENU, then CODES, and that codes are shared in the developer's Discord. Listings through October 25, 2026 report 3Mvisits for 100 Ink and 2 Revives. Enter it only after the tutorial, with that exact capitalization.

Can you play with friends?

Yes. The official description supports solo or co-op, and the experience allows 20-player servers. Footage shows two or three players in some fights. It does not show whether boss health changes when a friend joins.

Why do guides disagree about World 2 and World 3?

The Roblox badges only say World 1 Cleared, World 2 Cleared, and World 3 Cleared. Video makers then attach different boss ranges to those numbers. Match the boss on your screen instead of the number.

Is Mugman a playable character?

No Mugman item, price, or ability has been confirmed. The file-select card says INKY & QUILL, and the wardrobe frame shows a head named QUILL BOTTLE. A video title that says Mugman is the uploader's description of the run.