Some chapters between bosses are side-scrolling shoots. Two of them announce it.
Confirmed run-and-gun cards
| Stage | Where to look | What the frame shows |
|---|---|---|
| Driftwood Dash | About 3:09, card near 3:15 | RUN 'N GUN! on a beach boardwalk with a lighthouse, umbrellas, and small enemies |
| Gearworks Gauntlet | About 6:15, card near 6:18 | RUN 'N GUN! in a factory of gears and arched windows |
A beach clip shows a shot into a clam-like enemy with HP 3 on the HUD. A factory clip shows a three-way spread from a weapon labeled DIVISOR, and a different factory frame says SPLITTER, once with HP 4. Those health numbers are not a shared starting value. Another creator's labels RUN & GUN 1 and RUN & GUN 2 point at beach and factory footage; they are that creator's numbers.
How to practice them
These are approach notes from the layout on screen, not a score strategy.
- Look at the next platform and the enemy standing on it before you leave your current one.
- Watch the shape of the shot you have. A spread covers a different space than the single pea shot from the opening boss.
- Keep the HP number in view. The clips do not say how much damage a hit deals.
- Pink objects still follow the official parry rule. The run-and-gun frames that were checked do not map a parry route through either stage.
- Co-op footage shows more than one player on the boardwalk. Shared health and revive rules are not stated. Agree on when to move if you are together.
Chapters that are not confirmed
Candy Coaster, around 16:05, shows an amusement-park pier and players firing. Gumdrop Grotto, around 20:46, shows a candy cave. Neither checked frame includes a RUN 'N GUN! card or a boss health bar. They stay on the stage list so the route is complete, without a false boss entry. Official promo art of a blockier boardwalk fight is a separate image and is not a screenshot of Driftwood Dash.
